If you want to add a new texture using UAE, open the Add dialog (menu : Asset->Add). The instructions on how to use it are in the readme. There's no hurry - it can wait for monts easy.ītw, thanks for detailed explanation, it's very close to my thoughts - not very hard but have a lots of digits and counters to care about.Īnd my wishes of Happy New Year from Russia! 'Currently' means it can be enhanced in future? Use the relative File ID for the entry in ResourceManager.
Then look up the relative File ID by selecting globalgamemanagers and adding 1 to the number next to the. The drop down list lists absolute File IDs (matching those in the main dialog) and the matching. You can look up the File ID of your asset by looking at the View->Dependencies dialog. Locate the ResourceManager_Dependency that belongs to the asset with (Base) by searching for the Path ID (make sure it also appears under m_Container with the same m_FileID and the correct name), and add your asset to the container by inserting a new entry to m_Dependencies with your asset's Path ID and the proper File ID. 2.2 beta 2 (Happy New Year edition) is out with Unity 2017.3 support and bug fixes!Ĭurrently, the best way is to edit the json dump of the ResourceManager asset (Export Dump, select json instead of txt).